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 Post subject: Budget Burn
PostPosted: Thu Mar 29, 2018 11:09 am 
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Young Dragon
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Joined: Mon May 30, 2016 10:41 pm
Posts: 154
Location: Wales, UK
Fancied bolting people's faces but don't have a competitive enough scene for it to be worth my spending money on fetches right now.

Creatures: [16]
Goblin Guide [4]
Monastery Swiftspear [4]
Vexing Devil [3]
Grim Lavamancer [1]

Spells: [25]
Lightning Bolt [4]
Lava Spike [4]
Rift Bolt [4]
Skullcrack [4]
Searing Blaze [4]
Exquisite Firecraft [1]
Shrine of Burning Rage [4]

Lands: [19]
Ramunap Ruins [3]
Mountain [16]

Sideboard:
Smash to Smithereens [4]
Blood Moon [3]
Leyline of Punishment [3]
Searing Blood [2]
[card]Dragon's Claw[/card] [2]
Relic of Progenitus [1]

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 Post subject: Re: Budget Burn
PostPosted: Thu Mar 29, 2018 3:04 pm 
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Elder Dragon
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Joined: Fri Jun 03, 2016 5:46 pm
Posts: 1290
i think you can still manage a budget rw manabase (boros charm is worth it), ramunap ruins is probably not worth it and should be keldon megaliths (or ghost quarter, fewer colors mean you should be able to take advantage)

keep in mind that searing blood is way better without fetchlands than searing blaze


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 Post subject: Re: Budget Burn
PostPosted: Thu Mar 29, 2018 4:20 pm 
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Young Dragon
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Joined: Mon May 30, 2016 10:41 pm
Posts: 154
Location: Wales, UK
I was trying to figure one out actually. Assuming no shock/fetch, can probablyplay two Clifftop Retreat ad not get screwed too much right? And then 4 Vantage, 4 Forge, what else? Also Ramunap is awesome. Been playing it a load in 8-whack and it isdefinitely fine

Also probably a fine point. Habits die hard.

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 Post subject: Re: Budget Burn
PostPosted: Thu Mar 29, 2018 8:00 pm 
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Elder Dragon
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Joined: Fri Jun 03, 2016 5:46 pm
Posts: 1290
ramunap has the problem of requiring you to play other deserts, it does have a low virtual cost though given that you have a life total buffer normal burn does not

i think you probably still play some amount of sacred foundry over battlefield forge (to make the clifftop retreats better, because you need untapped lands) but you got the basic two color manabase


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 Post subject: Re: Budget Burn
PostPosted: Fri Mar 30, 2018 5:27 am 
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Young Dragon
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Joined: Mon May 30, 2016 10:41 pm
Posts: 154
Location: Wales, UK
You know Ramunap sacs itself right? (Or can at least, and does in most circumstances).

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 Post subject: Re: Budget Burn
PostPosted: Fri Mar 30, 2018 9:06 am 
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Elder Dragon
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Joined: Fri Jun 03, 2016 5:46 pm
Posts: 1290
you have to get to five lands, which in itself is a task most of the time


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 Post subject: Re: Budget Burn
PostPosted: Sun Apr 01, 2018 5:14 pm 
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Hatchling

Joined: Wed Jun 01, 2016 11:49 am
Posts: 77
Is there any way to do something Boros Burn couldn't do? Because that would be fun. What about Ghost Quarter & friends + Countryside Crusher? Plays well with Field of Ruin to keep a high enough land count on board, and Lingering Souls seems to be gone for good, so it might even attack. And Shard Volley.


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 Post subject: Re: Budget Burn
PostPosted: Mon Apr 02, 2018 9:49 am 
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Hatchling

Joined: Wed Jun 01, 2016 11:49 am
Posts: 77
Saw this 5-0 decklist in Tom Ross' article today. I don't like it very much, as I think there are some odd choices in it, but you could work from here.

[+] Click to Show Spoiler
4 Bomat Courier
2 Dire Fleet Daredevil
4 Eidolon of the Great Revel
4 Goblin Guide
4 Goblin Rabblemaster
2 Grim Lavamancer
4 Rampaging Ferocidon
4 Rift Bolt
4 Burst Lightning
2 Incinerate
4 Lightning Bolt
2 Searing Blood
13 Mountain
2 Mutavault
4 Ramunap Ruins
1 Shinka, the Bloodsoaked Keep


2 Searing Blood
4 Flame Slash
4 Molten Rain
3 Ratchet Bomb
2 Smash to Smithereens


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 Post subject: Re: Budget Burn
PostPosted: Mon Apr 02, 2018 12:40 pm 
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Young Dragon
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Joined: Mon May 30, 2016 10:41 pm
Posts: 154
Location: Wales, UK
That list is very bizarre for a lot of reasons :O

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