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PostPosted: Tue Jan 24, 2017 8:20 pm 
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Grand Architect
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Joined: Thu May 19, 2016 6:35 pm
Posts: 486
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)

TIE Defender: · Colonel Vessery (35)
Swarm Leader(3)
TIE/x7 (-2)

TIE Defender: · Countess Ryad (34)
Push The Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

-- TOTAL ------- 98/100p. --

Game plan: get evade tokens on all ships, lock on with Omega Leader, fire with Vessery. Repeat until dead.

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PostPosted: Wed Jan 25, 2017 8:02 pm 
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Urzatron
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Joined: Thu May 19, 2016 6:26 pm
Posts: 328
Location: Muncie, Indiana
Moxen wrote:
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)

TIE Defender: · Colonel Vessery (35)
Swarm Leader(3)
TIE/x7 (-2)

TIE Defender: · Countess Ryad (34)
Push The Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

-- TOTAL ------- 98/100p. --

Game plan: get evade tokens on all ships, lock on with Omega Leader, fire with Vessery. Repeat until dead.


Is there a reason you aren't going with Palp as your 3rd ship. I got 32nd at regionals using Omicron Pilot/Palpatine/Collision Detector.

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X-Wing: Triple Defenders
Destiny: eKanan/eQui-Gon | ePhasma/Guavian/Trooper | ePalp
DBZ: Adept Gohan | Retribution Cooler


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PostPosted: Thu Jan 26, 2017 12:54 am 
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Grand Architect
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Not that the ability to change a dice isnt significsnt, but I felt like that between Vessery and Omega Lead, there's enough dice modification already.

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PostPosted: Sun Jan 29, 2017 4:10 am 
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Urzatron
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Joined: Thu May 19, 2016 6:26 pm
Posts: 328
Location: Muncie, Indiana
Moxen wrote:
Not that the ability to change a dice isnt significsnt, but I felt like that between Vessery and Omega Lead, there's enough dice modification already.


In tournament play you'll find that Palp's mod is VERY powerful, making your defenders very durable. You'll have plenty of TL options for Vessery thanks to PTL, and the Shuttle CAN get in there when need be.

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Destiny: eKanan/eQui-Gon | ePhasma/Guavian/Trooper | ePalp
DBZ: Adept Gohan | Retribution Cooler


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