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PostPosted: Mon Apr 02, 2018 3:56 pm 
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Hatchling

Joined: Wed Jun 01, 2016 11:49 am
Posts: 74
The latest update to the Cube is up. Moment of Craving has found its way into the Cube and into the deck.

I am happy with how these decks look as of right now, though I'm not sure they are equal in power level, since they haven't been played yet.

Will start working on the 2-colored decks. I'm not sure I want all 3 levels to be tokens vs. graveyard in increasingly complicated decks, to facilitate association, or if I want the Lv2 decks to be BR Rush vs. WU Flicker. I'm inclined to this last option, but I don't know if I want to be introducing countermagic in the second level.


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PostPosted: Mon Apr 02, 2018 10:14 pm 
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Elder Dragon
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Joined: Fri Jun 03, 2016 5:46 pm
Posts: 1246
i think exploring different themes is good (ideally you would have a deck of each color and each two color pairing but that is not feasible with a 360-card cube)

the second decks should build upon the color selection for the first decks but have a different focus (so say br rush versus gu ramp, for example) that way you can show that each color can have versatility


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PostPosted: Tue Apr 03, 2018 6:21 am 
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Hatchling

Joined: Wed Jun 01, 2016 11:49 am
Posts: 74
I like that idea. Ramp is not really something I try to support, though I have some ramp cards in the Cube. GU is more graveyard focused, but I'm not sure I want to introduce Delve in the second level.


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PostPosted: Tue Apr 03, 2018 9:59 am 
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Elder Dragon
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you don't necessarily need delve, you have plenty of high-drops without it

i went blue over white because white has a lot of double-white costs and ramp inherently wants to be base green (also blue has consistency tools that can act like virtual ramp)


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PostPosted: Mon May 07, 2018 5:12 pm 
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Hatchling

Joined: Wed Jun 01, 2016 11:49 am
Posts: 74
Added Lv2 decks. Tweaked a very tiny bit the Lv1 decks to arrange for some cards to these decks and moved the Lv1 decks to the original post. In between, Dominaria cards are in.

Rush to Blood Lv2
[+] Click to Show Spoiler
Fanatical Firebrand
Frenzied Goblin
Intimidator Initiate
Insolent Neonate

Rakdos Shred-Freak
Skinbrand Goblin
Keldon Marauders
Mardu Skullhunter
Mardu Scout

Sickleslicer
Dead Reveler
[card]Suq'ata Lancer[/card]
Ronin Houndmaster

Goblin Heelcutter
Goblin Freerunner

Warren Pilferers

Unearth
Reckless Charge
Magma Jet
Lightning Strike
Twin Bolt
Undying Rage
Auger Spree
[card]Chandra's Outrage[/card]

Rakdos Guildgate
Mountain x10
Swamp x5


Underground Monsters Lv2
[+] Click to Show Spoiler
Werebear
Wild Mongrel
Aquamoeba
Drudge Beetle

[card]Tishana's Wayfinder[/card]
Yavimaya Elder
Stitched Drake
Zephyr Scribe

Aven Initiate
Elephant Ambush
Makeshift Mauler

Mulldrifter

Shoreline Ranger
Rampaging Hippo

Striped Riverwinder

Evolution Charm
Epic Confrontation
Narcolepsy
Pulse of Murasa
Moldervine Cloak
Claustrophobia
[card]Oona's Grace[/card]
Deep Analysis

Simic Guildgate
Terramorphic Expanse
Forest x8
Island x7


Plenty of decisions here, especially in the UG deck, with cycling vs. holding, but I tried to make the deck as proactive as possible. As for the next level, I will put WU Flicker vs. WRG Tokens. The first one blue-based and the second white-based.


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