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 Post subject: $15 Casual - My Decks
PostPosted: Thu Jun 14, 2018 6:36 am 
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Elder Dragon
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For those who didn't catch my FLT post about this format, here's what it is:

Free-for-all multiplayer
Vintage banned list
Entire deck must come out to less than $15 on mtggoldfish's deck pricer tool.

Cloudstone White
4 [card]Oketra's Monument[/card]
4 Genesis Chamber
4 Tangleroot
2 Veilstone Amulet
4 Kor Skyfisher
4 Whitemane Lion
3 Stormfront Riders
2 Mentor of the Meek
2 Healer of the Pride
3 Valor in Akros
4 Banishing Light
24 Plains

Nighthowler
4 Nighthowler
2 Keeper of the Dead
4 Splinterfright
2 Jarad, Golgari Lich Lord
4 Satyr Wayfinder
4 Elves of Deep Shadow
2 Banewhip Punisher
3 Sidisi, Brood Tyrant
4 Urborg Elf
4 Grisly Salvage
2 Grapple with the Past
4 Commune with the Gods
1 Treasure Cruise
3 Foul Orchard
5 Forest
3 Swamp
4 Opulent Palace
4 Evolving Wilds
1 Island

Keyword Tribal
3 Haunted Cloak
3 Odric, Lunarch Marshal
3 Soulflayer
4 [card]Thalia's Lancers[/card]
4 Skyhunter Skirmisher
4 Aerial Responder
1 Danitha Capashen, Paragon
4 Manor Gargoyle
1 Kwende, Pride of Femeref
1 Arvad the Cursed
4 Tithe Drinker
2 Banishing Light
2 Planar Outburst
3 Evolving Wilds
12 Plains
9 Swamp

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PostPosted: Thu Jun 14, 2018 11:45 pm 
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Elder Dragon
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how much are the common khans duals in paper, because they are ubiquitous in pauper and it would be a worthwhile investment

deck pricer tells me that the last deck is above the $15 threshold, not that anyone is going to care


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PostPosted: Fri Jun 15, 2018 4:16 am 
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Elder Dragon
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Golgari_Spy wrote:
deck pricer tells me that the last deck is above the $15 threshold, not that anyone is going to care

It wasn't when I built it, which is all that matters. We're going with the rule that as long as it met the requirements when you built it, later price changes don't affect anything.

The Khans duals are usually a couple cents each more than the planeswalker deck ones and the guildgates, and a few cents each more than Evolving Wilds. So far my decks have been too close to the limit to use them, but those and the karoo lands are often used in decks with a bit more wiggle room.

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PostPosted: Fri Jun 15, 2018 9:34 am 
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Elder Dragon
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if you played modo, you would love penny dreadful


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PostPosted: Sat Jun 16, 2018 8:26 am 
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Elder Dragon
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Found another deck that's really fun, despite being super simple. It's mostly just a whole bunch of playsets of green commons.

Vanilla Stompy
4 Ulvenwald Tracker
4 Kalonian Tusker
4 Swordwise Centaur
4 Terrain Elemental
4 Orazca Frillback
4 Muraganda Petroglyphs
4 Elemental Bond
4 Commune with the Gods
4 Call of the Herd
1 Feed the Pack
3 Khalni Garden
20 Forest

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PostPosted: Sat Jun 16, 2018 11:57 am 
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Elder Dragon
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Twinblaze wrote:
Found another deck that's really fun, despite being super simple. It's mostly just a whole bunch of playsets of green commons.

Vanilla Stompy
4 Ulvenwald Tracker
4 Kalonian Tusker
4 Swordwise Centaur
4 Terrain Elemental
4 Orazca Frillback
4 Muraganda Petroglyphs
4 Elemental Bond
4 Commune with the Gods
4 Call of the Herd
1 Feed the Pack
3 Khalni Garden
20 Forest


all i came up with is a deck that probably makes everyone miserable

UR 8-Post

4 Sea Gate Oracle
2 Meloku, the Clouded Mirror
2 Mnemonic Wall

3 Fact or Fiction
4 Impulse
4 Mana Leak
4 Pyroclasm
4 Flame Slash
3 Ghostly Flicker
1 Roast
1 Condescend
1 Repeal
2 Rolling Thunder

2 Izzet Guildgate
4 Swiftwater Cliffs
1 [card]Urza's Factory[/card]
4 Cloudpost
4 Glimmerpost
6 Island
4 Mountain

interested in what the viable (as in within the $15 budget) combo decks are, presence of gond/midnight guard and ghostly flicker/peregrine drake come to mind


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PostPosted: Sat Jun 16, 2018 10:10 pm 
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Elder Dragon
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The only combo deck in the group so far is a version of that Jeskai Ascendancy combo deck that was in standard for a bit, although I also made an Immortal Servitude/Skullwinder/Priest of Gix deck that I ended up deciding not to build.

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PostPosted: Sun Jun 17, 2018 8:22 am 
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Elder Dragon
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immortal servitude sounds interesting

the challenge is probably to resist playing all 3-drops


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