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PostPosted: Tue Apr 17, 2018 10:17 am 
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Ancient Dragon
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I do not disagree with you.


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PostPosted: Wed Apr 18, 2018 9:23 am 
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Elder Dragon
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Yeah well... Your face.

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PostPosted: Wed Apr 18, 2018 10:21 am 
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Elder Dragon
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Arsonist wrote:
Yeah well... Your face.

congratulations, you are hired for the magic the gathering advertising team


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PostPosted: Wed Apr 18, 2018 10:40 am 
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Elder Dragon
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Ill work hard to start my "your money smells like your mom, you should give it to us" campaign.

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PostPosted: Wed Apr 18, 2018 11:47 am 
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Elder Dragon
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Arsonist wrote:
Ill work hard to start my "your money smells like your mom, you should give it to us" campaign.

Image

that is the bar


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PostPosted: Wed Apr 18, 2018 12:03 pm 
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Elder Dragon
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Wow. That is... Bad.

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PostPosted: Thu Apr 19, 2018 1:33 am 
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Elder Dragon
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Ugh. My commander group seems to be moving more and more toward non-interactive win conditions, which is my biggest pet peeve in the format. I died today after going from 47 to 0 without taking combat damage. (Easy to remember because I was the monarch the whole time.)

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PostPosted: Thu Apr 19, 2018 3:13 am 
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Young Dragon
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So build a prison deck and force them to do something different to have a shot. I tried explaining why it's bad to my group and they didn't listen. So I built Aboshan Stax and now it's at least some better. My mate is still so in love with Arcanis I'm packing REBs in my long term project though

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PostPosted: Thu Apr 19, 2018 4:21 am 
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Elder Dragon
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Kal Duskryn wrote:
So build a prison deck

Ah yes, the "They were throwing rocks at us so we mowed them down with machine guns" strategy. That always ends well.

I'm not gonna sell my soul to the devil over a game of commander.

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PostPosted: Thu Apr 19, 2018 5:50 am 
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Ancient Dragon
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I use the legend of my old Doomsday deck to explain to my friends why non-interactive combo is bad. One of my friends used one and realized just how boring it is. They’ve learned well.

That being said, I’m totes ready to bring back Doomsday if they try anything. Let’s see how quick a non-interactive consistent turn 2 kill gets them to understand why it’s boring.


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PostPosted: Thu Apr 19, 2018 6:15 am 
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Elder Dragon
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Fortunately they're not awful enough to run combo decks, just non-interactive win conditions. Profane Command for a billion and stuff like that.

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PostPosted: Thu Apr 19, 2018 6:28 am 
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Ancient Dragon
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Oh, that. Yeah, I’m totally fine with that kind of stuff.


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PostPosted: Thu Apr 19, 2018 7:52 am 
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Young Dragon
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It's really more like taking the rocks away from them ;)

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PostPosted: Thu Apr 19, 2018 9:38 am 
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Elder Dragon
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Twinblaze wrote:
Ugh. My commander group seems to be moving more and more toward non-interactive win conditions, which is my biggest pet peeve in the format. I died today after going from 47 to 0 without taking combat damage. (Easy to remember because I was the monarch the whole time.)

find a new playgroup


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PostPosted: Fri Apr 20, 2018 8:19 pm 
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Elder Dragon
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Hi thread. Been testing out my post-Dominaria standard deck. First impressions: When playing a grindy midrange matchup, drawing 8 cards off Belzenlok and stealing a Glorybringer with Gonti feels pretty dumb. However, your 7/7 getting killed by Abrade feels real bad.

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PostPosted: Thu Apr 26, 2018 10:14 pm 
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Elder Dragon
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Made a big executive commander decision today.

Busting apart Roon and Karador to make Sen Trips artifact and Muldrotha.

Tomorrow is going to be a *fun* drunk day.

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PostPosted: Fri Apr 27, 2018 7:35 am 
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Adult Dragon
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Been playing a lot of MtG Arena since the Dominaria was released in it. Red deck wins is really good. The lack of bans on Ramunap Ruins and Rampaging Ferocidon in Arena helps.

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PostPosted: Fri Apr 27, 2018 11:40 am 
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Elder Dragon
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a good reason to separate the brawl and standard banned lists: baral is everywhere


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PostPosted: Fri Apr 27, 2018 6:06 pm 
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Elder Dragon
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Man, blue players really do ruin everything.

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PostPosted: Fri Apr 27, 2018 6:32 pm 
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Young Dragon
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So, today I won with commander damage by having grenzo steal the blackblade, and giving it to Eron with whispersilk cloak that I found with the same opponent's tutor and assassinating him at 60 life. Also my turn one soldier of fortune survived all game. Cause he feeling lucky today. :D

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